docs: README MVI-vs-MVVM section + two-renderer overview

Add a Presentation patterns (MVI vs MVVM) section with a comparison table and the
'one ViewModel, two renderers' explanation, and update the status/stack (Timber, not
Kermit; Breadth & Contrast complete).
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2026-06-10 13:45:05 +02:00
parent 6577a85a15
commit 3c02096a8b

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@@ -6,19 +6,21 @@ be minimal but complete and idiomatic.
> **Status:** built milestone-by-milestone from the
> [Linear backlog](https://linear.app/adrian-kuta/project/android-architecture-showcase-b5ecdeddda6c).
> **Foundation** (scaffold, version catalog, `build-logic` convention plugins) is complete and the
> project assembles green. Full architecture docs land with the *Quality & Docs* milestone.
> **Foundation**, **Core Infrastructure**, the **Flagship MVI** characters feature, and
> **Breadth & Contrast** (character detail, the MVVM About screen, the Views renderer, and
> Compose↔View interop) are complete and the project assembles green. Full architecture docs land
> with the *Quality & Docs* milestone.
## Stack
Multi-module Gradle + `build-logic` convention plugins · Koin (constructor DSL) · Ktor ·
KotlinX Serialization · Coil · Kermit · type-safe Compose Navigation. Data comes from the no-key
KotlinX Serialization · Coil · Timber · type-safe Compose Navigation. Data comes from the no-key
[Rick & Morty API](https://rickandmortyapi.com/).
What it will showcase: **MVI** as the primary presentation pattern (flagship *characters* feature),
an **MVVM** contrast screen, and the same MVI `ViewModel` driven by **two renderers** Jetpack
Compose and classic **XML + ViewBinding + RecyclerView** — proving the presentation logic is
UI-toolkit-agnostic.
What it showcases: **MVI** as the primary presentation pattern (flagship *characters* feature),
an **MVVM** contrast screen (*about*), and the same MVI `ViewModel` driven by **two renderers**
Jetpack Compose and classic **XML + ViewBinding + RecyclerView** — proving the presentation logic is
UI-toolkit-agnostic. See [Presentation patterns](#presentation-patterns-mvi-vs-mvvm) below.
## Module structure
@@ -40,6 +42,36 @@ UI-toolkit-agnostic.
**Dependency rules:** `presentation → domain ← data`; `domain` depends only on `:core:domain`;
features never depend on other features; `:app` wires the graph.
## Presentation patterns (MVI vs MVVM)
Both patterns live side by side so the trade-off is concrete, not theoretical.
| | **MVI** (`:feature:characters:*`) | **MVVM** (`:feature:about:presentation`) |
|---|---|---|
| State | one immutable `State` data class | one immutable `State` data class |
| User input | a single `onAction(Action)` funnel + sealed `Action` | plain public methods on the `ViewModel` |
| Side effects | one-time `Event`s via a `Channel` (nav, snackbar) | none — the screen calls a method / uses `LocalUriHandler` directly |
| Best when | state is complex and interacting; effects matter | the screen is small and mostly static |
The flagship characters list is MVI because its state is genuinely complex — pagination, loading
vs. next-page loading, error surfacing, and `SavedStateHandle` restore after process death — and it
emits navigation/snackbar effects. The About screen is deliberately MVVM: a `StateFlow` plus a couple
of public methods, with **no `Action` and no `Event` types at all**, because that ceremony would be
pure overhead for static content. Rule of thumb: **reach for MVI when state is complex and side
effects matter; reach for MVVM when the screen is simple.**
### One ViewModel, two renderers
`:feature:characters:presentation` is **UI-toolkit-agnostic** — it has no Compose *and* no Views
dependency (state stays Compose-stable via `kotlinx-collections-immutable` rather than `@Stable`).
The exact same `CharacterListViewModel` (State/Action/Event/UI-model) is rendered twice:
- `:feature:characters:presentation-compose` — Jetpack Compose (`LazyColumn`).
- `:feature:characters:presentation-views``Fragment` + ViewBinding + `RecyclerView`/`DiffUtil`.
`:app` hosts the Views renderer inside the Compose `NavHost` via `AndroidFragment` (Compose↔View
interop) and injects all navigation as callbacks, so the renderers stay decoupled from each other.
## Build & run
```bash