This commit introduces an `AnswerFeedbackBanner` composable that displays whether a selected answer is correct or wrong. It's integrated into the `Toolbar` section of the `QuizScreen`.
Key changes:
- **UI Layer (`ui:quiz` module):**
- Created `AnswerFeedbackBanner.kt` composable:
- Displays "Correct" or "Wrong" text with a green or red background respectively.
- Uses `Surface` for elevation and `zIndex` to appear above other elements.
- In `QuizScreen.kt`:
- Modified the `toolbar` item to include a `Box` that layers the `Toolbar` and the new `AnswerFeedbackBanner`.
- The `AnswerFeedbackBanner` is shown when `uiState.isAnswerCorrect` is not null.
- In `QuizScreenViewModel.kt`:
- Added `isAnswerCorrect: Boolean?` to `ScreenUiState.Success`.
- Calculated `isAnswerCorrect` based on the selected choice and the correct answer for the current question.
- **Resources (`ui:quiz` module):**
- Added new string resources for "Correct" and "Wrong" in `strings.xml`.
This commit refactors the `QuizScreen.kt` file by extracting its core UI components into their own respective files under the `ui/quiz/src/main/kotlin/dev/adriankuta/kahootquiz/ui/quiz/components/` directory.
The following components have been moved:
- `Toolbar.kt`: Contains the `Toolbar` composable.
- `QuestionContent.kt`: Contains the `QuestionContent` composable.
- `Choices.kt`: Contains the `Choices`, `ChoiceItem`, `ChoiceItemDefault`, and `ChoiceItemRevealed` composables.
- `TimerBar.kt`: Contains the `TimerBar` composable.
This change improves the organization and maintainability of the `QuizScreen` by breaking it down into smaller, more manageable UI units. The import statements in `QuizScreen.kt` have been updated to reflect these changes. No functional changes were made.
This commit refactors `QuizScreen.kt` by extracting several composable functions for better organization and readability. It also includes improvements to the timer logic and minor UI adjustments.
Key changes:
- **QuizScreen.kt:**
- Extracted `QuizScreenLoading` and `QuizScreenSuccess` composables to handle different UI states.
- Further decomposed `QuizScreenSuccess` into `LazyListScope` extension functions for `toolbar`, `questionContent`, `choices`, `timer`, and `continueButton`. This improves the structure of the `LazyColumn` and allows for more granular recomposition.
- Improved `TimerBar` logic:
- Ensured `targetValue` for `animateFloatAsState` is properly calculated to avoid division by zero when `totalSeconds` is 0.
- Coerced the progress `Float` value to be within `0f` and `1f` before applying it to `fillMaxWidth`.
- Changed `contentDescription` of the type icon in `QuizType` to `null` as it's decorative.
- Used `androidx.compose.runtime.remember` for `questionText` in `QuestionContent` to avoid unnecessary recomposition of `HtmlCompat.fromHtml`.
This commit addresses issues with the question timer in `QuizScreen`.
Key changes:
- **QuizScreenViewModel:**
- Initialize `_remainingTimeSeconds` to `0` instead of `-1` to prevent premature timer display.
- Start timer only if `timerJob` is `null` (not already running) and it's the first question.
- Set `timerJob` to `null` when it's cancelled (on choice selection, moving to next question, or finishing the quiz).
- If a question has no time limit (null or <= 0 seconds), set `_remainingTimeSeconds` to `0` and do not start the `timerJob`.
- When the timer finishes and no choice was selected, set `_selectedChoiceIndex` to `-1` (indicating time ran out) and ensure `timerJob` is nullified.
- **QuizScreen:**
- Conditionally display the `TimerBar` only if `selectedChoiceIndex` is `null` (no choice made yet) AND `timerState.totalTimeSeconds` is greater than `0` (meaning there's a valid timer for the current question). This prevents showing a timer when a question has no time limit.
This commit introduces a timer for each question in the `QuizScreen` and enables navigation to the next question upon answering or when the timer expires.
Key changes:
- **UI Layer (`ui:quiz` module):**
- **QuizScreen.kt:**
- Refactored `QuizScreen` to use `LazyColumn` for better performance and to support animated item changes.
- Implemented a "Continue" button that appears after a choice is selected, allowing the user to proceed to the next question.
- The `Choices` layout was changed from `LazyVerticalGrid` to `FlowRow` for more flexible item arrangement.
- Added a loading state (`CircularProgressIndicator`) while quiz data is being fetched.
- Question images are now clipped with rounded corners.
- `ScreenUiState` (formerly `QuizUiState`) now holds `selectedChoiceIndex` directly instead of a separate `AnswerUiState`.
- The `onContinue` callback is passed to the `QuizScreen` to handle advancing to the next question.
- Added `animateContentSize` to the main `LazyColumn` for smoother transitions.
- **QuizScreenViewModel.kt:**
- Introduced `QuizUiState` (sealed interface with `Loading` and `Success` states) to represent the state of quiz data fetching.
- Introduced `ScreenUiState` (sealed interface with `Loading` and `Success` states) to represent the overall screen state, including the current question, selected answer, and timer.
- Implemented timer logic:
- A countdown timer starts for each question.
- The timer is cancelled when an answer is selected.
- `_remainingTimeSeconds` now defaults to -1 to indicate the timer hasn't started for the current question yet.
- Implemented `onContinue()` function to:
- Advance to the `_currentQuestionIndex`.
- Reset `_selectedChoiceIndex`.
- Start the timer for the new question.
- The initial quiz fetch now populates the `quiz` StateFlow.
- The timer starts automatically when the first question of a successfully loaded quiz is ready.
- `TimerState` data class was created to encapsulate timer-related information.
This commit modifies the `QuizScreen` to show a "Continue" button once an answer is selected for the current question. The timer bar is hidden when an answer is chosen.
Key changes:
- **UI Layer (`ui:quiz` module):**
- In `QuizScreen.kt`:
- Conditionally display either the `TimerBar` or a `FilledTonalButton` with the text "Continue" based on whether `uiState.answer` is null.
- The "Continue" button is styled with a grey background and black text.
- Added a new string resource `continue_text` in `ui/quiz/src/main/res/values/strings.xml`.
This commit introduces a timer for questions in the `QuizScreen` and updates the toolbar to display the current question number out of the total.
Key changes:
- **UI Layer (`ui:quiz` module):**
- In `QuizScreen.kt`:
- Added a `TimerBar` composable to visually represent the remaining time for a question. This bar animates its width and displays the remaining seconds.
- Updated the `Toolbar` composable to display the current question index and total number of questions (e.g., "1/10").
- Passed `currentQuestionIndex`, `totalQuestions`, `totalTimeSeconds`, and `remainingTimeSeconds` from `QuizUiState` to the respective composables.
- Updated previews to reflect new `QuizUiState` properties.
- Used `RoundedCornerShape(percent = 50)` for more consistent rounded corners in the `Toolbar`.
- In `QuizScreenViewModel.kt`:
- Added `_remainingTimeSeconds` MutableStateFlow to track the countdown.
- Modified `QuizUiState` to include `currentQuestionIndex`, `totalQuestions`, `totalTimeSeconds`, and `remainingTimeSeconds`.
- Implemented `startCountdown()` logic to decrease `_remainingTimeSeconds` every second.
- The timer is started when the ViewModel is initialized and for each new question.
- When a choice is selected, the timer is cancelled.
- If the timer runs out before a choice is selected, `_selectedChoiceIndex` is set to -1 to indicate a timeout.
- The `uiState` flow now combines `getQuizUseCase()`, `_selectedChoiceIndex`, and `_remainingTimeSeconds` to derive the `QuizUiState`.
- **Design System (`core:designsystem` module):**
- Added `Purple` color definition in `Color.kt` for use in the `TimerBar`.
- Reordered color definitions alphabetically.
This commit enhances the `QuizScreen` to be interactive, allowing users to select choices and view revealed answers. It also introduces HTML parsing for question text and adds new design elements like icons and colors.
Key changes:
- **UI Layer (`ui:quiz` module):**
- `QuizScreen`:
- Now takes an `onSelect` callback to handle choice selection.
- `Choices` composable updated to display choices in a `LazyVerticalGrid` and handles click events.
- Introduced `ChoiceItem` which branches into `ChoiceItemDefault` (for selectable choices) and `ChoiceItemRevealed` (for displaying correct/incorrect answers).
- `ChoiceItemDefault` displays choices with background colors and icons based on their index.
- `ChoiceItemRevealed` displays choices with background colors indicating correctness (green for correct, red for incorrect selected, pink for incorrect unselected) and appropriate icons (tick for correct, cross for wrong).
- `QuestionContent` now parses HTML in the question text using `HtmlCompat` and a new `toAnnotatedString` extension.
- Image loading in `QuestionContent` uses `ContentScale.FillWidth` and `heightIn(min = 200.dp)`.
- Added a new preview `QuizScreenRevealedAnswerPreview` to showcase the revealed answer state.
- `QuizScreenViewModel`:
- Now manages `_selectedChoiceIndex` to track the user's answer.
- `uiState` is now a combination of the fetched quiz and the `_selectedChoiceIndex`, producing `QuizUiState` which includes an `AnswerUiState`.
- `AnswerUiState` holds the `selectedChoiceIndex`.
- Implemented `onChoiceSelected(index: Int)` to update the selected choice.
- **Design System (`core:designsystem` module):**
- Added `TextUtils.kt` with a `Spanned.toAnnotatedString()` extension function to convert HTML formatted text (from `HtmlCompat`) into Jetpack Compose `AnnotatedString`.
- Added new color definitions: `Pink`, `Red`, `Red2`, `Blue2`, `Yellow3`, `Green`, `Green2`.
- Added a `contrastiveTo(color: Color)` utility function to determine a contrasting text color (black or white) for a given background color.
- Added new vector drawables for choice shapes and correctness indicators:
- `ic_circle.xml`
- `ic_correct.xml`
- `ic_diamond.xml`
- `ic_square.xml`
- `ic_triangle.xml`
- `ic_wrong.xml`
- Added Detekt configuration file (`config/detekt/detekt.yml`) for the design system module.
- **Domain Layer (`domain` module):**
- `Question.image` is now nullable (`String?`).
- `Choice.correct` is now non-nullable (`Boolean`).
- **Network Layer (`core:network` module):**
- `ChoiceDto.correct` is now non-nullable (`Boolean`) to align with the domain model.
- **Project Configuration:**
- Added `.editorconfig` with Kotlin specific trailing comma settings.
- Minor reordering of dependencies in `gradle/libs.versions.toml`.
This commit significantly revamps the `QuizScreen` UI to display question details including image and text, and introduces a new `core:designsystem` module to centralize theme, colors, typography, and drawable resources.
Key changes:
- **UI Layer (`ui:quiz` module):**
- Updated `QuizScreen.kt`:
- Implemented a background image for the screen.
- Added a `Toolbar` composable to display question progress and type.
- Created `QuestionContent` composable to show the question image (using Coil for image loading) and text.
- Added a placeholder `Choices` composable (currently an empty `LazyVerticalGrid`).
- Applied `fillMaxSize()` to the main `QuizScreen` modifier.
- Included a `@Preview` for `QuizScreen` with sample data.
- Modified `QuizScreenViewModel.kt` to update `QuizUiState` with the first `Question` from the fetched quiz.
- Added a `quiz` string resource in `strings.xml`.
- Added dependencies for Coil (compose and okhttp) in `ui/quiz/build.gradle.kts`.
- **Core Design System (`core:designsystem` module):**
- Created a new Android library module `core:designsystem`.
- Moved `Color.kt`, `Theme.kt`, and `Type.kt` from `app/src/main/java/dev/adriankuta/kahootquiz/ui/theme` to this new module.
- Added a new `Grey` color to `Color.kt`.
- Added `bg_image.webp` and `ic_type.xml` drawable resources.
- Configured the module with `kahootquiz.android.library.compose` plugin.
- **App Module (`app` module):**
- Updated `MainActivity.kt` to import `KahootQuizTheme` from the new `core.designsystem` package.
- Added `implementation(projects.core.designsystem)` dependency in `app/build.gradle.kts`.
- **Domain Layer (`domain` module):**
- Made several fields in `Question.kt` and `Choice.kt` nullable and provided default null values to accommodate potential missing data from the API.
- Specifically, `Question.image` is now non-nullable (`String`).
- **Build System:**
- Added `coilCompose` and `coilNetworkOkhttp` versions to `gradle/libs.versions.toml`.
- Included `:core:designsystem` in `settings.gradle.kts`.
This commit updates the `QuizScreen` to display the ID of the fetched quiz and connects the `QuizScreen` composable to the navigation graph.
Key changes:
- **UI Layer (`ui:quiz` module):**
- In `QuizScreen.kt`:
- Modified the `QuizScreen` composable to display the `quiz.id.value` from the `QuizUiState` within a `Column` and `Text` element.
- In `navigation/QuizNavigation.kt`:
- Updated the `quizScreen` navigation extension to call the `QuizScreen()` composable.
This commit introduces the `QuizScreen` composable, its associated `QuizScreenViewModel`, and sets up the basic navigation graph for the application.
Key changes:
- **UI Layer (`ui:quiz` module):**
- Added `QuizScreen.kt` with a basic composable structure.
- Implemented `QuizScreenViewModel.kt` which fetches quiz data using `GetQuizUseCase` and exposes it via `QuizUiState`.
- Created `QuizUiState` data class to hold the quiz data for the UI.
- Added `navigation/QuizNavigation.kt` to define the `QuizRoute` and `quizScreen` navigation extension.
- Updated `ui/quiz/build.gradle.kts` to include dependencies for Hilt navigation and Timber.
- **App Module (`app` module):**
- Created `KahootQuizApp.kt` which sets up the main `Scaffold` and includes the navigation graph.
- Added `KahootQuizNavGraph.kt` to define the `NavHost` and integrate the `quizScreen`.
- Modified `MainActivity.kt` to call the new `KahootQuizApp` composable, removing the previous direct use case call and UI.
- **Data Layer (`model:data` module):**
- Updated `QuizMapper.kt` to convert `time` from `Long?` to `Duration?` (using `milliseconds`) when mapping `QuestionDto` to the domain `Question` model.
This commit introduces the foundational structure of the Kahoot Quiz application and implements the core network layer.
Key changes include:
- Added new Gradle modules: `core:network`, `domain`, `model:data`, and `ui:quiz`.
- Configured Detekt for static code analysis in the new modules.
- Implemented Retrofit and Gson for network communication and JSON parsing.
- Defined DTOs for the Kahoot quiz API response, splitting them into logical files (QuizResponseDto, CommonDtos, CoverDtos, QuestionDtos, MetadataDtos, ContentTagsDto) for better organization.
- Created `QuizApi` interface with a GET request for fetching quiz data.
- Added `QuizService` interface and its initial implementation `QuizServiceImpl`.
- Set up Hilt for dependency injection in the network module, providing Retrofit and QuizApi instances.
- Included a `sample_quiz.json` file for testing and development.
- Added unit tests (`QuizResponseDtoParsingTest`) to verify the correct parsing of the sample JSON into DTOs.
- Updated `.gitignore` to exclude additional generated files and IDE specific folders.
- Modified `settings.gradle.kts` to include the new modules.
- Updated `app/build.gradle.kts` to include dependencies on the new `ui:quiz` and `model:data` modules and removed unused dependencies.